Post by Raven Moonfire on Dec 16, 2009 19:03:38 GMT -5
~Realm Items~
~All Millennium Items
-Ability to travel freely to the Shadow Realm and to Transfer others with you.
-Able to summon Shadows to you during a Duel (Shadow Duel).
-Ability to travel through the Shadow Realm to reach other places in the world.
~All Twilight Items
-Ability to travel freely to the Spirit Realm and to Transfer others with you.
-Able to summon duel spirits to you during a Duel (Twilight Duel).
-Ability to travel through the Spirit Realm to reach other places in the world.
~All Dawn Items
-Ability to travel freely to any of the three realms alone, cannot transfer others with them (unless you have more than one item)
-Able to summon the use of a specific element of nature for you to use during a Duel (Dawn Duel).
-Ability to travel using Dawn Magic to reach other places in the world.
Unique Abilities of the Items
/Puzzle/
~Cast the Evil out of a person.
~Imprison a Soul within another Item
~Unite the other Items together - The Puzzle can call the item keepers together whenever they are needed.
/Rod/
~Control others Minds and Bodies
~Can Double as a spear
/Necklace/
~Allows user to look into the Past and Future
~Can show others their past through looking into the center of the necklace
/Key/
~Can look into the Minds of others, taking the user into the other persons mind
~Can trap a person within their minds
/Ring/
~Can detect the presence of other Items
~Able to erase recent memories(Though not entirely, they may remember them in a dream or if something jogs their memory)
~Can Summon Spirits in a Shadow Form to Physically attack and hold others
/Eye/
~Able to look into the minds of others
~Transport people to the Shadow Realm outside of a duel
~Seal Souls inside of Dueling Cards and then use their Bodies like walking Zombies
/Scales/
~Weighs a persons soul to determine if they are good or evil.
~If a person proves evil, they can summon a Shadow Spirit to devour the persons soul and trap them inside of the Shadow Realm.
***The Twilight Items, Millennium Items, and the Dawn Items are exactly the same in their power.
~Whenever a soul is trapped by a Millennium Item then it's banished to the Shadow Realm.
~Whenever a soul is trapped by a Twilight Item then it's banished to the Twilight Realm.
~Whenever a soul is trapped by the Dawn Items then the soul is sealed within a Spirit Card.***
~Regulations on the Items~
-No one person is allowed to possess more then 1 item at a time.
***The only exception comes if you are officially approved for a plot by the staff.
-One may only use their item to escape a Realm duel one time within a one week time period.
***This Means that you are free to escape from one challenge; if you happen to be busy, don't feel like dueling, out of town... etc....,
-----The don't feel like Dueling Part only applies for things like sickness/or such.
***Because you hold an item, it means that you are a target for others and you will have to duel them. It's all part of being an Item Holder, if you don't feel like dueling often then this is Not the position for you.
-Those who carry any of the Items must be active at least once a week.
***This does mean RPing, not just making an appearance
----Failure to do so, without a valid reason will result in the owner losing the item and the item going back to the Guardian until the Next owner controls it.
***This goes for everyone, if your not around then it's holding up the RP.
-When you duel for an item, the person dueling is the one who will keep the item not anyone else.
***This is to prevent people from helping their friends from getting items so that only a certain group of people will have them.
IE. If you duel someone, you keep the item and using it, NO handing it off to someone else.
~All Millennium Items
-Ability to travel freely to the Shadow Realm and to Transfer others with you.
-Able to summon Shadows to you during a Duel (Shadow Duel).
-Ability to travel through the Shadow Realm to reach other places in the world.
~All Twilight Items
-Ability to travel freely to the Spirit Realm and to Transfer others with you.
-Able to summon duel spirits to you during a Duel (Twilight Duel).
-Ability to travel through the Spirit Realm to reach other places in the world.
~All Dawn Items
-Ability to travel freely to any of the three realms alone, cannot transfer others with them (unless you have more than one item)
-Able to summon the use of a specific element of nature for you to use during a Duel (Dawn Duel).
-Ability to travel using Dawn Magic to reach other places in the world.
Unique Abilities of the Items
/Puzzle/
~Cast the Evil out of a person.
~Imprison a Soul within another Item
~Unite the other Items together - The Puzzle can call the item keepers together whenever they are needed.
/Rod/
~Control others Minds and Bodies
~Can Double as a spear
/Necklace/
~Allows user to look into the Past and Future
~Can show others their past through looking into the center of the necklace
/Key/
~Can look into the Minds of others, taking the user into the other persons mind
~Can trap a person within their minds
/Ring/
~Can detect the presence of other Items
~Able to erase recent memories(Though not entirely, they may remember them in a dream or if something jogs their memory)
~Can Summon Spirits in a Shadow Form to Physically attack and hold others
/Eye/
~Able to look into the minds of others
~Transport people to the Shadow Realm outside of a duel
~Seal Souls inside of Dueling Cards and then use their Bodies like walking Zombies
/Scales/
~Weighs a persons soul to determine if they are good or evil.
~If a person proves evil, they can summon a Shadow Spirit to devour the persons soul and trap them inside of the Shadow Realm.
***The Twilight Items, Millennium Items, and the Dawn Items are exactly the same in their power.
~Whenever a soul is trapped by a Millennium Item then it's banished to the Shadow Realm.
~Whenever a soul is trapped by a Twilight Item then it's banished to the Twilight Realm.
~Whenever a soul is trapped by the Dawn Items then the soul is sealed within a Spirit Card.***
~Regulations on the Items~
-No one person is allowed to possess more then 1 item at a time.
***The only exception comes if you are officially approved for a plot by the staff.
-One may only use their item to escape a Realm duel one time within a one week time period.
***This Means that you are free to escape from one challenge; if you happen to be busy, don't feel like dueling, out of town... etc....,
-----The don't feel like Dueling Part only applies for things like sickness/or such.
***Because you hold an item, it means that you are a target for others and you will have to duel them. It's all part of being an Item Holder, if you don't feel like dueling often then this is Not the position for you.
-Those who carry any of the Items must be active at least once a week.
***This does mean RPing, not just making an appearance
----Failure to do so, without a valid reason will result in the owner losing the item and the item going back to the Guardian until the Next owner controls it.
***This goes for everyone, if your not around then it's holding up the RP.
-When you duel for an item, the person dueling is the one who will keep the item not anyone else.
***This is to prevent people from helping their friends from getting items so that only a certain group of people will have them.
IE. If you duel someone, you keep the item and using it, NO handing it off to someone else.